Tiers

The tiers configuration defines difficulty levels, security systems, rewards, and requirements for house robbery contracts across four progressive tiers.

Overview

The tiers system is the core configuration that defines four progressive difficulty levels for house robbery contracts: Easy, Medium, Hard, and Extreme. Each tier scales security systems, rewards, requirements, and environmental challenges to create a balanced progression system.

Tier Structure

Each tier contains comprehensive configuration for all aspects of house robbery:

easy = {
    alarm = false,
    requiredItems = { ... },
    lasers = { ... },
    owner = { ... },
    pet = { ... },
    vehicle = { ... },
    rewards = { ... },
    policeRequirement = 0,
    levelRequired = 0,
    generationChance = 100,
    expirationTime = { min = 45, max = 90 }
},

Security Systems

Alarm Configuration

Controls whether properties have active alarm systems:

alarm = true
alarmrequiredboolean
Whether properties in this tier have alarm systems that can be triggered by noise or detection.

Laser Security Systems

Advanced laser trip-wire security for higher-tier properties:

lasers = {
    enabled = true,
    chance = { min = 60, max = 80 },
    flashInterval = { min = 800, max = 1200 }
},
lasers.enabledrequiredboolean
Whether laser security systems can spawn in properties of this tier.
lasers.chance.minrequirednumber
Minimum percentage chance for lasers to spawn in applicable properties.
lasers.chance.maxrequirednumber
Maximum percentage chance for lasers to spawn in applicable properties.
lasers.flashInterval.minrequirednumber
Minimum time in milliseconds between laser activation cycles.
lasers.flashInterval.maxrequirednumber
Maximum time in milliseconds between laser activation cycles.

Required Items & Durability

Item Requirements

Tools and equipment needed to attempt robberies:

requiredItems = {
    enabled = true,

    list = {
        { name = 'advancedlockpick', amount = 1 }
    },

    removeDurability = {
        onFail = {
            enabled = true,
            chance = 60,
            amount = 2
        },

        onUse = {
            enabled = true,
            chance = 25,
            amount = 1
        }
    }
},
requiredItems.enabledrequiredboolean
Whether this tier requires specific items to attempt robberies.
requiredItems.listrequiredarray
Array of required items with their quantities.
requiredItems.list[].namerequiredstring
The item identifier required for this tier.
requiredItems.list[].amountrequirednumber
The quantity of this item required to attempt the robbery.
removeDurability.onFail.enabledrequiredboolean
Whether items can lose durability when robbery attempts fail.
removeDurability.onFail.chancerequirednumber
Percentage chance (0-100) of durability loss on failed attempts.
removeDurability.onFail.amountrequirednumber
Amount of durability lost when the chance triggers on failure.
removeDurability.onUse.enabledrequiredboolean
Whether items can lose durability during normal use.
removeDurability.onUse.chancerequirednumber
Percentage chance (0-100) of durability loss during normal use.
removeDurability.onUse.amountrequirednumber
Amount of durability lost when the chance triggers during use.

Environmental Challenges

Property Owner

NPCs that may be present and defend their properties:

owner = {
    spawn = true,

    chance = { 
        spawn = { min = 65, max = 85 },
        sleep = { min = 20, max = 40 }
    },

    models = { `a_m_m_business_02`, `a_m_m_mexcntry_01` },
    weapons = { `WEAPON_PISTOL`, `WEAPON_MICROSMG` },

    loot = {
        chance = 90,

        items = {
            { name = 'cash', amount = { min = 150, max = 350 }, chance = 100 }
        }
    }
},
owner.spawnrequiredboolean
Whether property owners can spawn in this tier.
owner.chance.spawnrequiredobject
Percentage range for owner spawn probability.
owner.chance.sleeprequiredobject
Percentage range for owner being asleep (easier to avoid).
owner.modelsrequiredarray
Array of NPC model hashes that can spawn as property owners.
owner.weaponsrequiredarray
Array of weapon hashes that owners can be equipped with.
owner.loot.chancerequirednumber
Percentage chance that defeated owners drop loot.
owner.loot.itemsrequiredarray
Array of items that owners can drop when defeated.

Pet Security

Animals that may detect and alert to intruders:

pet = {
    spawn = true,

    chance = { 
        spawn = { min = 60, max = 80 },
        sleep = { min = 30, max = 50 }
    },

    models = { `a_c_rottweiler`, `a_c_husky`, `a_c_pit` },
},
pet.spawnrequiredboolean
Whether pets can spawn in properties of this tier.
pet.chance.spawnrequiredobject
Percentage range for pet spawn probability.
pet.chance.sleeprequiredobject
Percentage range for pets being asleep (less likely to detect players).
pet.modelsrequiredarray
Array of animal model hashes that can spawn as security pets.

Vehicle Presence

Vehicles that indicate property occupancy and wealth level:

vehicle = {
    spawn = true,
    chance = { min = 65, max = 85 },
    models = { `insurgent`, `kuruma2`, `savage` }
},
vehicle.spawnrequiredboolean
Whether vehicles can spawn at properties in this tier.
vehicle.chancerequiredobject
Percentage range for vehicle spawn probability.
vehicle.modelsrequiredarray
Array of vehicle model hashes that can spawn at properties.

Reward Systems

Base Rewards

Core rewards earned from completing contracts:

rewards = {
    coins = {
        min = 1500,
        max = 3500
    },

    xp = {
        min = 50,
        max = 90
    }
},
rewards.coins.minrequirednumber
Minimum coins earned from completing contracts in this tier.
rewards.coins.maxrequirednumber
Maximum coins earned from completing contracts in this tier.
rewards.xp.minrequirednumber
Minimum experience points earned from completing contracts in this tier.
rewards.xp.maxrequirednumber
Maximum experience points earned from completing contracts in this tier.

Furniture Loot

Items found by searching different rooms in properties:

furniture = {
    cabin = {
        { name = 'peak_ev_battery', amount = { min = 1, max = 2 }, chance = 35 },
        { name = 'peak_wallet', amount = { min = 1, max = 1 }, chance = 65 }
    },

    kitchen = { ... },
    livingroom = { ... },
    chest = { ... },

    bonusItem = {
        enabled = true,
        item = 'peak_usb',
        chance = 20,
        amount = { min = 2, max = 3 }
    }
},
furniture.[room]requiredarray
Array of items that can be found when searching specific room types.
furniture.[room][].namerequiredstring
The item identifier that can be found.
furniture.[room][].amountrequiredobject
Minimum and maximum quantity of this item that can be found.
furniture.[room][].chancerequirednumber
Percentage chance (0-100) of finding this item when searching.
furniture.bonusItem.enabledrequiredboolean
Whether bonus items can be found in addition to regular furniture loot.
furniture.bonusItem.itemrequiredstring
The specific item identifier for bonus loot.
furniture.bonusItem.chancerequirednumber
Percentage chance of finding the bonus item.
furniture.bonusItem.amountrequiredobject
Quantity range for bonus items found.

Safe Rewards

High-value items found in property safes:

safe = {
    { name = 'peak_golden_ring', amount = { min = 4, max = 10 }, chance = 60 },
    { name = 'peak_pearl_chain', amount = { min = 3, max = 7 }, chance = 50 },
    { name = 'peak_usb', amount = { min = 1, max = 3 }, chance = 10 }
}
saferequiredarray
Array of valuable items that can be found in property safes.
safe[].namerequiredstring
The item identifier for valuable safe contents.
safe[].amountrequiredobject
Quantity range for items found in safes.
safe[].chancerequirednumber
Percentage chance of finding this item in safes.

Access & Generation

Level Requirements

Player skill level needed to access each tier:

levelRequired = 70
levelRequiredrequirednumber
Minimum house robbery skill level required to receive contracts from this tier.

Police Requirements

Law enforcement presence needed for high-security contracts:

policeRequirement = 1
policeRequirementrequirednumber
Minimum number of police officers that must be online for contracts of this tier to be available.

Contract Generation

Availability and lifespan of contracts:

generationChance = 75,

expirationTime = {
    min = 90,
    max = 180
}
generationChancerequirednumber
Percentage chance (0-100) for contracts of this tier to be generated during contract creation cycles.
expirationTime.minrequirednumber
Minimum time in minutes before contracts of this tier expire.
expirationTime.maxrequirednumber
Maximum time in minutes before contracts of this tier expire.

Complete Configuration Example

return {
    tiers = {
        easy = {
            alarm = false,
        
            requiredItems = {
                enabled = true,

                list = {
                    { name = 'lockpick', amount = 1 }
                },

                removeDurability = {
                    onFail = {
                        enabled = true,
                        chance = 25,
                        amount = 1
                    },

                    onUse = {
                        enabled = true,
                        chance = 5,
                        amount = 1
                    }
                }
            },
            
            lasers = {
                enabled = false,
                chance = { min = 0, max = 5 },
                flashInterval = { min = 3000, max = 4000 }
            },
            
            owner = {
                spawn = true,
                
                chance = { 
                    spawn = { min = 30, max = 50 },
                    sleep = { min = 70, max = 90 }
                },

                models = { `a_m_m_mexcntry_01`, `a_m_m_mexlabor_01`, `a_m_m_prolhost_01`, `a_m_m_skater_01` },
                weapons = { `WEAPON_PISTOL`, `WEAPON_BAT`, `WEAPON_KNIFE` },
                
                loot = {
                    chance = 80,
                    
                    items = {
                        { name = 'money', amount = { min = 25, max = 75 }, chance = 100 },
                    }
                }
            },

            pet = {
                spawn = true,

                chance = { 
                    spawn = { min = 20, max = 35 },
                    sleep = { min = 80, max = 95 }
                },

                models = { `a_c_cat_01`, `a_c_dog` },
            },

            vehicle = {
                spawn = true,
                chance = { min = 25, max = 40 },
                models = { `blista`, `panto`, `prairie`, `asea`, `emperor`, `regina`, `stalion`, `intruder`, `romero`, `surge`, `dilettante`, `sabre`, `issi2`, `rhapsody`, `futo` }
            },
            
            rewards = {
                coins = {
                    min = 300,
                    max = 800
                },

                xp = {
                    min = 10,
                    max = 25
                },

                furniture = {
                    cabin = {
                        { name = 'peak_ev_battery', amount = { min = 1, max = 1 }, chance = 15 },
                        { name = 'peak_wallet', amount = { min = 1, max = 1 }, chance = 35 },
                        { name = 'peak_keyboard', amount = { min = 1, max = 1 }, chance = 25 },
                        { name = 'peak_golden_ring', amount = { min = 1, max = 2 }, chance = 20 },
                        { name = 'peak_pearl_chain', amount = { min = 1, max = 1 }, chance = 15 },
                        { name = 'peak_golden_teeth', amount = { min = 1, max = 1 }, chance = 30 },
                    },

                    kitchen = {
                        { name = 'peak_cleaning_kit', amount = { min = 1, max = 1 }, chance = 25 },
                        { name = 'peak_cigarettes_pack', amount = { min = 1, max = 1 }, chance = 15 },
                        { name = 'ammo-9', amount = { min = 5, max = 10 }, chance = 2 },
                        { name = 'peak_phone', amount = { min = 1, max = 1 }, chance = 30 },
                        { name = 'peak_lighter', amount = { min = 1, max = 1 }, chance = 25 },
                        { name = 'peak_blox', amount = { min = 1, max = 1 }, chance = 40 },
                        { name = 'peak_whiskey', amount = { min = 1, max = 1 }, chance = 20 },
                        { name = 'peak_vodka', amount = { min = 1, max = 1 }, chance = 20 },
                    },

                    chest = {
                        { name = 'peak_electronickit', amount = { min = 1, max = 1 }, chance = 15 },
                        { name = 'weapon_pistol', amount = { min = 1, max = 1 }, chance = 1 },
                        { name = 'peak_necklace', amount = { min = 1, max = 1 }, chance = 25 },
                        { name = 'peak_certificate', amount = { min = 1, max = 1 }, chance = 8 },
                        { name = 'peak_fake_cash', amount = { min = 1, max = 1 }, chance = 3 },
                        { name = 'peak_usb', amount = { min = 1, max = 1 }, chance = 1 },
                    },

                    livingroom = {
                        { name = 'peak_golden_ring', amount = { min = 1, max = 2 }, chance = 20 },
                        { name = 'peak_painting1', amount = { min = 1, max = 1 }, chance = 5 },
                        { name = 'peak_painting2', amount = { min = 1, max = 1 }, chance = 5 },
                        { name = 'peak_tablet', amount = { min = 1, max = 1 }, chance = 15 },
                        { name = 'peak_pearl_chain', amount = { min = 1, max = 1 }, chance = 15 },
                        { name = 'peak_golden_teeth', amount = { min = 1, max = 1 }, chance = 30 },
                    },

                    bonusItem = {
                        enabled = true,
                        item = 'peak_usb',
                        chance = 5,
                        amount = { min = 1, max = 1 }
                    }
                },

                safe = {
                    { name = 'peak_golden_ring', amount = { min = 1, max = 3 }, chance = 40 },
                    { name = 'peak_pearl_chain', amount = { min = 1, max = 2 }, chance = 30 },
                    { name = 'peak_certificate', amount = { min = 1, max = 1 }, chance = 12 },
                    { name = 'peak_fake_cash', amount = { min = 1, max = 1 }, chance = 6 },
                    { name = 'peak_usb', amount = { min = 1, max = 1 }, chance = 3 },
                }
            },

            policeRequirement = 0,

            levelRequired = 0,

            generationChance = 100,

            expirationTime = {
                min = 45,
                max = 90
            }
        },

        medium = {
            alarm = true,
            
            requiredItems = {
                enabled = true,

                list = {
                    { name = 'advancedlockpick', amount = 1 }
                },

                removeDurability = {
                    onFail = {
                        enabled = true,
                        chance = 40,
                        amount = 2
                    },

                    onUse = {
                        enabled = true,
                        chance = 15,
                        amount = 1
                    }
                }
            },
            
            lasers = {
                enabled = true,
                chance = { min = 30, max = 50 },
                flashInterval = { min = 1500, max = 2000 }
            },
            
            owner = {
                spawn = true,

                chance = { 
                    spawn = { min = 50, max = 70 },
                    sleep = { min = 40, max = 60 }
                },

                models = { `a_m_m_business_01`, `a_m_m_eastsa_01`, `a_m_m_hillbilly_01`, `a_m_m_mexcntry_01` },
                weapons = { `WEAPON_PISTOL`, `WEAPON_MICROSMG`, `WEAPON_BAT`, `WEAPON_KNIFE` },
                
                loot = {
                    chance = 85,
                    items = {
                        { name = 'cash', amount = { min = 75, max = 200 }, chance = 100 },
                        { name = 'peak_wallet', amount = { min = 1, max = 1 }, chance = 30 },
                        { name = 'peak_phone', amount = { min = 1, max = 1 }, chance = 25 }
                    }
                }
            },

            pet = {
                spawn = true,

                chance = { 
                    spawn = { min = 40, max = 60 },
                    sleep = { min = 60, max = 80 }
                },

                models = { `a_c_rottweiler`, `a_c_husky` },
            },

            vehicle = {
                spawn = true,
                chance = { min = 45, max = 65 },
                models = { `kuruma`, `sultan`, `elegy2`, `banshee`, `coquette`, `feltzer2`, `buffalo`, `carbonizzare`, `comet2`, `infernus`, `vacca`, `voltic`, `adder`, `entityxf`, `zentorno` }
            },
            
            rewards = {
                coins = {
                    min = 800,
                    max = 2000
                },

                xp = {
                    min = 25,
                    max = 50
                },

                furniture = {
                    cabin = {
                        { name = 'peak_ev_battery', amount = { min = 1, max = 1 }, chance = 25 },
                        { name = 'peak_wallet', amount = { min = 1, max = 1 }, chance = 50 },
                        { name = 'peak_keyboard', amount = { min = 1, max = 1 }, chance = 40 },
                        { name = 'peak_golden_ring', amount = { min = 1, max = 3 }, chance = 35 },
                        { name = 'peak_pearl_chain', amount = { min = 1, max = 2 }, chance = 25 },
                        { name = 'peak_golden_teeth', amount = { min = 1, max = 1 }, chance = 45 },
                    },

                    kitchen = {
                        { name = 'peak_cleaning_kit', amount = { min = 1, max = 1 }, chance = 40 },
                        { name = 'peak_cigarettes_pack', amount = { min = 1, max = 1 }, chance = 25 },
                        { name = 'ammo-9', amount = { min = 10, max = 20 }, chance = 5 },
                        { name = 'peak_phone', amount = { min = 1, max = 1 }, chance = 50 },
                        { name = 'peak_lighter', amount = { min = 1, max = 1 }, chance = 35 },
                        { name = 'peak_blox', amount = { min = 1, max = 1 }, chance = 60 },
                        { name = 'peak_whiskey', amount = { min = 1, max = 1 }, chance = 35 },
                        { name = 'peak_vodka', amount = { min = 1, max = 1 }, chance = 35 },
                    },

                    chest = {
                        { name = 'peak_electronickit', amount = { min = 1, max = 2 }, chance = 25 },
                        { name = 'weapon_pistol', amount = { min = 1, max = 1 }, chance = 2 },
                        { name = 'peak_necklace', amount = { min = 1, max = 2 }, chance = 40 },
                        { name = 'peak_certificate', amount = { min = 1, max = 1 }, chance = 15 },
                        { name = 'peak_fake_cash', amount = { min = 1, max = 1 }, chance = 6 },
                        { name = 'peak_usb', amount = { min = 1, max = 1 }, chance = 3 },
                    },

                    livingroom = {
                        { name = 'peak_golden_ring', amount = { min = 1, max = 3 }, chance = 35 },
                        { name = 'peak_painting1', amount = { min = 1, max = 1 }, chance = 8 },
                        { name = 'peak_painting2', amount = { min = 1, max = 1 }, chance = 8 },
                        { name = 'peak_tablet', amount = { min = 1, max = 1 }, chance = 25 },
                        { name = 'peak_pearl_chain', amount = { min = 1, max = 2 }, chance = 25 },
                        { name = 'peak_golden_teeth', amount = { min = 1, max = 1 }, chance = 45 },
                    },

                    bonusItem = {
                        enabled = true,
                        item = 'peak_usb',
                        chance = 12,
                        amount = { min = 1, max = 2 }
                    }
                },

                safe = {
                    { name = 'peak_golden_ring', amount = { min = 2, max = 6 }, chance = 50 },
                    { name = 'peak_pearl_chain', amount = { min = 1, max = 4 }, chance = 40 },
                    { name = 'peak_certificate', amount = { min = 1, max = 2 }, chance = 18 },
                    { name = 'peak_fake_cash', amount = { min = 1, max = 2 }, chance = 10 },
                    { name = 'peak_usb', amount = { min = 1, max = 2 }, chance = 6 },
                }
            },

            policeRequirement = 0,

            levelRequired = 30,

            generationChance = 90,

            expirationTime = {
                min = 60,
                max = 120
            }
        },

        hard = {
            alarm = true,
            
            requiredItems = {
                enabled = true,
                
                list = {
                    { name = 'advancedlockpick', amount = 1 }
                },

                removeDurability = {
                    onFail = {
                        enabled = true,
                        chance = 60,
                        amount = 2
                    },

                    onUse = {
                        enabled = true,
                        chance = 25,
                        amount = 1
                    }
                }
            },
            
            lasers = {
                enabled = true,
                chance = { min = 60, max = 80 },
                flashInterval = { min = 800, max = 1200 }
            },
            
            owner = {
                spawn = true,

                chance = { 
                    spawn = { min = 65, max = 85 },
                    sleep = { min = 20, max = 40 }
                },

                models = { `a_m_m_business_02`, `a_m_m_mexcntry_01`, `a_m_m_prolhost_01`, `a_m_m_skater_01` },
                weapons = { `WEAPON_PISTOL`, `WEAPON_MICROSMG`, `WEAPON_BAT`, `WEAPON_KNIFE`, `WEAPON_CARBINERIFLE` },
                
                loot = {
                    chance = 90,
                    items = {
                        { name = 'cash', amount = { min = 150, max = 350 }, chance = 100 },
                        { name = 'peak_wallet', amount = { min = 1, max = 1 }, chance = 40 },
                        { name = 'peak_phone', amount = { min = 1, max = 1 }, chance = 35 },
                        { name = 'peak_necklace', amount = { min = 1, max = 1 }, chance = 15 }
                    }
                }
            },

            pet = {
                spawn = true,

                chance = { 
                    spawn = { min = 60, max = 80 },
                    sleep = { min = 30, max = 50 }
                },

                models = { `a_c_rottweiler`, `a_c_husky`, `a_c_pit` },
            },

            vehicle = {
                spawn = true,
                chance = { min = 65, max = 85 },
                models = { `insurgent`, `kuruma2`, `savage`, `hydra`, `buzzard`, `savage`, `rhino`, `lazer`, `titan`, `cargobob`, `cargobob2`, `cargobob3`, `cargobob4` }
            },
            
            rewards = {
                coins = {
                    min = 1500,
                    max = 3500
                },

                xp = {
                    min = 50,
                    max = 90
                },

                furniture = {
                    cabin = {
                        { name = 'peak_ev_battery', amount = { min = 1, max = 2 }, chance = 35 },
                        { name = 'peak_wallet', amount = { min = 1, max = 1 }, chance = 65 },
                        { name = 'peak_keyboard', amount = { min = 1, max = 1 }, chance = 55 },
                        { name = 'peak_golden_ring', amount = { min = 2, max = 5 }, chance = 50 },
                        { name = 'peak_pearl_chain', amount = { min = 1, max = 3 }, chance = 40 },
                        { name = 'peak_golden_teeth', amount = { min = 1, max = 2 }, chance = 60 },
                    },

                    kitchen = {
                        { name = 'peak_cleaning_kit', amount = { min = 1, max = 1 }, chance = 55 },
                        { name = 'peak_cigarettes_pack', amount = { min = 1, max = 1 }, chance = 35 },
                        { name = 'ammo-9', amount = { min = 15, max = 30 }, chance = 8 },
                        { name = 'peak_phone', amount = { min = 1, max = 1 }, chance = 70 },
                        { name = 'peak_lighter', amount = { min = 1, max = 1 }, chance = 50 },
                        { name = 'peak_blox', amount = { min = 1, max = 1 }, chance = 75 },
                        { name = 'peak_whiskey', amount = { min = 1, max = 1 }, chance = 50 },
                        { name = 'peak_vodka', amount = { min = 1, max = 1 }, chance = 50 },
                    },

                    livingroom = {
                        { name = 'peak_golden_ring', amount = { min = 2, max = 5 }, chance = 50 },
                        { name = 'peak_painting1', amount = { min = 1, max = 1 }, chance = 12 },
                        { name = 'peak_painting2', amount = { min = 1, max = 1 }, chance = 12 },
                        { name = 'peak_tablet', amount = { min = 1, max = 1 }, chance = 35 },
                        { name = 'peak_pearl_chain', amount = { min = 1, max = 3 }, chance = 40 },
                        { name = 'peak_golden_teeth', amount = { min = 1, max = 2 }, chance = 60 },
                    },

                    chest = {
                        { name = 'peak_electronickit', amount = { min = 1, max = 3 }, chance = 35 },
                        { name = 'weapon_pistol', amount = { min = 1, max = 1 }, chance = 4 },
                        { name = 'peak_necklace', amount = { min = 1, max = 3 }, chance = 55 },
                        { name = 'peak_certificate', amount = { min = 1, max = 1 }, chance = 25 },
                        { name = 'peak_fake_cash', amount = { min = 1, max = 1 }, chance = 10 },
                        { name = 'peak_usb', amount = { min = 1, max = 1 }, chance = 5 },
                    },

                    bonusItem = {
                        enabled = true,
                        item = 'peak_usb',
                        chance = 20,
                        amount = { min = 2, max = 3 }
                    }
                },

                safe = {
                    { name = 'peak_golden_ring', amount = { min = 4, max = 10 }, chance = 60 },
                    { name = 'peak_pearl_chain', amount = { min = 3, max = 7 }, chance = 50 },
                    { name = 'peak_certificate', amount = { min = 1, max = 3 }, chance = 30 },
                    { name = 'peak_fake_cash', amount = { min = 1, max = 3 }, chance = 15 },
                    { name = 'peak_usb', amount = { min = 1, max = 3 }, chance = 10 },
                }
            },

            policeRequirement = 1,

            levelRequired = 70,

            generationChance = 75,

            expirationTime = {
                min = 90,
                max = 180
            }
        },

        extreme = {
            alarm = true,
            
            requiredItems = {
                enabled = true,

                list = {
                    { name = 'advancedlockpick', amount = 1 }
                },

                removeDurability = {
                    onFail = {
                        enabled = true,
                        chance = 80,
                        amount = 3
                    },

                    onUse = {
                        enabled = true,
                        chance = 40,
                        amount = 2
                    }
                }
            },
            
            lasers = {
                enabled = true,
                chance = { min = 85, max = 100 },
                flashInterval = { min = 400, max = 800 }
            },
            
            owner = {
                spawn = true,

                chance = { 
                    spawn = { min = 80, max = 95 },
                    sleep = { min = 5, max = 20 }
                },

                models = { `a_m_m_business_02`, `a_m_m_eastsa_01`, `a_m_m_hillbilly_01`, `a_m_m_prolhost_01` },
                weapons = { `WEAPON_PISTOL`, `WEAPON_MICROSMG`, `WEAPON_BAT`, `WEAPON_KNIFE`, `WEAPON_CARBINERIFLE`, `WEAPON_ASSAULTRIFLE` },
                
                loot = {
                    chance = 95,
                    items = {
                        { name = 'cash', amount = { min = 250, max = 500 }, chance = 100 },
                        { name = 'peak_wallet', amount = { min = 1, max = 1 }, chance = 50 },
                        { name = 'peak_phone', amount = { min = 1, max = 1 }, chance = 45 },
                        { name = 'peak_necklace', amount = { min = 1, max = 1 }, chance = 25 },
                        { name = 'peak_golden_ring', amount = { min = 1, max = 2 }, chance = 20 }
                    }
                }
            },

            pet = {
                spawn = true,

                chance = { 
                    spawn = { min = 75, max = 90 },
                    sleep = { min = 10, max = 30 }
                },

                models = { `a_c_rottweiler`, `a_c_husky`, `a_c_pit`, `a_c_wolf` },
            },

            vehicle = {
                spawn = true,
                chance = { min = 80, max = 95 },
                models = { `oppressor`, `oppressor2`, `deluxo`, `stromberg`, `scramjet`, `vigilante`, `ruiner2`, `nightshark`, `insurgent3`, `technical3`, `halftrack`, `apc`, `khanjali`, `chernobog`, `akula` }
            },
            
            rewards = {
                coins = {
                    min = 3000,
                    max = 6000
                },

                xp = {
                    min = 90,
                    max = 150
                },

                furniture = {
                    cabin = {
                        { name = 'peak_ev_battery', amount = { min = 2, max = 3 }, chance = 50 },
                        { name = 'peak_wallet', amount = { min = 1, max = 1 }, chance = 80 },
                        { name = 'peak_keyboard', amount = { min = 1, max = 1 }, chance = 70 },
                        { name = 'peak_golden_ring', amount = { min = 3, max = 8 }, chance = 65 },
                        { name = 'peak_pearl_chain', amount = { min = 2, max = 5 }, chance = 55 },
                        { name = 'peak_golden_teeth', amount = { min = 2, max = 3 }, chance = 75 },
                    },

                    kitchen = {
                        { name = 'peak_cleaning_kit', amount = { min = 1, max = 1 }, chance = 70 },
                        { name = 'peak_cigarettes_pack', amount = { min = 1, max = 1 }, chance = 45 },
                        { name = 'ammo-9', amount = { min = 20, max = 40 }, chance = 12 },
                        { name = 'peak_phone', amount = { min = 1, max = 1 }, chance = 85 },
                        { name = 'peak_lighter', amount = { min = 1, max = 1 }, chance = 65 },
                        { name = 'peak_blox', amount = { min = 1, max = 1 }, chance = 90 },
                        { name = 'peak_whiskey', amount = { min = 1, max = 1 }, chance = 65 },
                        { name = 'peak_vodka', amount = { min = 1, max = 1 }, chance = 65 },
                    },

                    chest = {
                        { name = 'peak_electronickit', amount = { min = 2, max = 4 }, chance = 45 },
                        { name = 'weapon_pistol', amount = { min = 1, max = 1 }, chance = 7 },
                        { name = 'peak_necklace', amount = { min = 2, max = 4 }, chance = 70 },
                        { name = 'peak_certificate', amount = { min = 1, max = 2 }, chance = 35 },
                        { name = 'peak_fake_cash', amount = { min = 1, max = 2 }, chance = 15 },
                        { name = 'peak_usb', amount = { min = 1, max = 2 }, chance = 8 },
                    },

                    livingroom = {
                        { name = 'peak_golden_ring', amount = { min = 3, max = 8 }, chance = 65 },
                        { name = 'peak_painting1', amount = { min = 1, max = 1 }, chance = 18 },
                        { name = 'peak_painting2', amount = { min = 1, max = 1 }, chance = 18 },
                        { name = 'peak_tablet', amount = { min = 1, max = 1 }, chance = 50 },
                        { name = 'peak_pearl_chain', amount = { min = 2, max = 5 }, chance = 55 },
                        { name = 'peak_golden_teeth', amount = { min = 2, max = 3 }, chance = 75 },
                    },

                    bonusItem = {
                        enabled = true,
                        item = 'peak_usb',
                        chance = 35,
                        amount = { min = 3, max = 5 }
                    }
                },

                safe = {
                    { name = 'peak_golden_ring', amount = { min = 8, max = 18 }, chance = 70 },
                    { name = 'peak_pearl_chain', amount = { min = 5, max = 12 }, chance = 60 },
                    { name = 'peak_certificate', amount = { min = 2, max = 5 }, chance = 40 },
                    { name = 'peak_fake_cash', amount = { min = 2, max = 5 }, chance = 25 },
                    { name = 'peak_usb', amount = { min = 2, max = 5 }, chance = 15 },
                }
            },

            policeRequirement = 2,

            levelRequired = 100,

            generationChance = 60,
            
            expirationTime = {
                min = 120,
                max = 300
            }
        }
    }
}