Store
The store configuration defines purchasable items, categories, pricing, stock levels, and level requirements for the house robbery equipment shop.
Overview
The store system allows players to purchase tools, equipment, and consumables using coins earned from house robberies. Items are organized into categories and have level requirements, stock limitations, and dynamic pricing.
Item Configuration
Items are the core purchasable products in the store:
[item_name]requiredstring
descriptionrequiredstring
pricerequirednumber
categoryrequiredstring
stockrequirednumber
levelRequiredrequirednumber
Category Configuration
Categories organize items into logical groups for better navigation:
[category_id]requiredstring
namerequiredstring
iconrequiredstring
Complete Configuration Example
Queue
The queue system automatically distributes available house robbery contracts to players who join the queue, ensuring fair allocation based on wait time and player limits.
Trader
The trader configuration defines locations where players can sell stolen items, currency types for rewards, and pricing ranges for each sellable item.
