Noise Bar

The noise system tracks player actions that generate noise during house robberies, with an alarm triggered when noise levels exceed thresholds.

General Configuration

noise = {
    amountMultiplier = {
        player = 15.0,

        weapon = {
            silenced = 8.0,
            normal = 25.0
        }
    },
    
    alertAmount = 75.0,
    updateInterval = 100
}
noise.amountMultiplier.playerrequirednumber
15.0
Multiplier for noise generated by player movement speed. Higher values mean movement creates more noise.
noise.amountMultiplier.weapon.silencedrequirednumber
8.0
Noise generated when firing a silenced weapon.
noise.amountMultiplier.weapon.normalrequirednumber
25.0
Noise generated when firing a normal weapon (without a silencer).
noise.alertAmountrequirednumber
75.0
The noise level threshold that triggers the alarm. Once noise exceeds this value, alarms are activated.
noise.updateIntervalrequirednumber
100
How often (in milliseconds) the noise level is recalculated and updated on the UI.