Queue
The queue system automatically distributes available house robbery contracts to players who join the queue, ensuring fair allocation based on wait time and player limits.
Processing Configuration
The processing section defines how often and how many players the queue system processes:
processing.intervalrequirednumber
1000processing.maxPlayersrequirednumber
50Assignment Configuration
The assignment section controls how contracts are assigned to players:
assignment.contractsPerPlayerrequirednumber
1assignment.maxContractsPerPlayerrequirednumber
3assignment.prioritizeByWaitTimerequiredboolean
trueComplete Configuration Example
Groups
The group system allows players to form teams for cooperative house robberies, with configurable member limits, reward sharing, and mission requirements.
Store
The store configuration defines purchasable items, categories, pricing, stock levels, and level requirements for the house robbery equipment shop.
