Rods
The fishing rod system provides different tiers of rods with varying capabilities, durability, and performance.
Rod Configuration
Each fishing rod tier is defined in the list
table with a unique tier number key:
listrequiredtable
list.[tier]requiredtable
[tier]
is a number (0-4) representing the rod's tier level. list.[tier].labelrequiredstring
list.[tier].descriptionrequiredstring
list.[tier].durabilityLossrequiredtable
list.[tier].durabilityLoss.minrequirednumber
list.[tier].durabilityLoss.maxrequirednumber
list.[tier].imagerequiredstring
Level Requirements
Each rod can have level requirements:
list.[tier].levelrequiredtable
list.[tier].level.requiredrequiredboolean
list.[tier].level.minrequirednumber
Bait and Tackle Storage
Rods can have built-in storage for bait and tackle:
list.[tier].baitrequiredtable
list.[tier].bait.allowedrequiredboolean
list.[tier].bait.tierrequiredtable
list.[tier].bait.stashWeightrequirednumber
list.[tier].tacklerequiredtable
list.[tier].tackle.allowedrequiredboolean
list.[tier].tackle.tierarray
list.[tier].tackle.amountrequirednumber
list.[tier].tackle.stashWeightrequirednumber
Minigame Modifiers
Rods affect the fishing minigame difficulty through various modifiers:
list.[tier].minigameModifiersrequiredtable
list.[tier].minigameModifiers.rodSpeedrequirednumber
list.[tier].minigameModifiers.fishSpeedrequirednumber
list.[tier].minigameModifiers.dashSpeedrequirednumber
list.[tier].minigameModifiers.dashFrequencyrequirednumber
list.[tier].minigameModifiers.catchZonerequirednumber
list.[tier].minigameModifiers.catchTimerequirednumber
list.[tier].minigameModifiers.progressDecayrequirednumber
list.[tier].minigameModifiers.totalTimerequirednumber
Rarity Modifier Configuration
Each rod includes a rarityModifier
table that adjusts the likelihood of catching fish of different rarities:
list.[tier].rarityModifierrequiredtable
list.[tier].rarityModifier.commonrequirednumber
list.[tier].rarityModifier.uncommonrequirednumber
list.[tier].rarityModifier.rarerequirednumber
list.[tier].rarityModifier.epicrequirednumber
list.[tier].rarityModifier.legendaryrequirednumber
list.[tier].rarityModifier.treasurerequirednumber