list = {
earthworm = {
label = 'Earthworm',
description = 'A classic natural bait, perfect for beginners.',
tier = 1,
catchRate = 0.6,
rarityModifier = {
common = 1.2,
uncommon = 0.8,
rare = 0.4,
epic = 0.2,
legendary = 0.1,
treasure = 0.5
}
},
bread = {
label = 'Bread Ball',
description = 'Simple but effective bait for surface fishing.',
tier = 1,
catchRate = 0.55,
rarityModifier = {
common = 1.3,
uncommon = 0.6,
rare = 0.3,
epic = 0.1,
legendary = 0.05,
treasure = 0.4
}
},
corn = {
label = 'Sweet Corn',
description = 'Popular bait for freshwater fishing.',
tier = 2,
price = 5,
catchRate = 0.65,
rarityModifier = {
common = 1.1,
uncommon = 1.0,
rare = 0.5,
epic = 0.2,
legendary = 0.1,
treasure = 0.8
}
},
maggots = {
label = 'Maggots',
description = 'Small but highly effective natural bait.',
tier = 2,
catchRate = 0.70,
rarityModifier = {
common = 1.0,
uncommon = 1.2,
rare = 0.6,
epic = 0.3,
legendary = 0.1,
treasure = 0.7
}
},
minnow = {
label = 'Live Minnow',
description = 'Fresh live bait, very attractive to predatory fish.',
tier = 3,
catchRate = 0.75,
rarityModifier = {
common = 0.7,
uncommon = 1.3,
rare = 1.2,
epic = 0.6,
legendary = 0.3,
treasure = 1.0
}
},
nightcrawler = {
label = 'Nightcrawler',
description = 'Large worms, excellent for night fishing.',
tier = 3,
catchRate = 0.70,
rarityModifier = {
common = 0.6,
uncommon = 1.0,
rare = 1.4,
epic = 0.5,
legendary = 0.2,
treasure = 1.2
}
},
bloodworm = {
label = 'Bloodworm',
description = 'Premium marine bait, highly effective in saltwater.',
tier = 4,
catchRate = 0.80,
rarityModifier = {
common = 0.6,
uncommon = 1.1,
rare = 1.5,
epic = 1.0,
legendary = 0.6
}
},
squid = {
label = 'Fresh Squid',
description = 'Premium saltwater bait with strong scent attraction.',
tier = 4,
catchRate = 0.75,
rarityModifier = {
common = 0.5,
uncommon = 0.8,
rare = 1.0,
epic = 1.5,
legendary = 0.6,
treasure = 1.5
}
},
magnet = {
label = 'Fishing Magnet',
description = 'A specialized magnet for treasure hunting. Unlikely to catch fish, but great for finding metal treasures.',
tier = 4,
catchRate = 0.6,
rarityModifier = {
common = 0.1,
uncommon = 0.1,
rare = 0.1,
epic = 0.1,
legendary = 0.1,
treasure = 9.0
}
}
}